Trophies for void tRrLM(); //Void Terrarium

void tRrLM(); //Void Terrarium void tRrLM(); //Void Terrarium
void tRrLM();
void tRrLM(); void tRrLM(); //Void Terrarium
Obtained all trophies.
void EnemyHunter(10)
void EnemyHunter(10) void tRrLM(); //Void Terrarium
Defeated 10 enemies.
void CheckLevel(50)
void CheckLevel(50) void tRrLM(); //Void Terrarium
Reached level 50.
void SkillCollector(10)
void SkillCollector(10) void tRrLM(); //Void Terrarium
Acquired 10 skills.
void SkillCollector(50)
void SkillCollector(50) void tRrLM(); //Void Terrarium
Acquired 50 skills.
void EnemyHunter(1,rad)
void EnemyHunter(1,rad) void tRrLM(); //Void Terrarium
Defeated a contaminated enemy.
void OutOfGas()
void OutOfGas() void tRrLM(); //Void Terrarium
Defeated yourself by running out of energy.
void CreateFurniture(10)
void CreateFurniture(10) void tRrLM(); //Void Terrarium
Created 10 types of decor.
void CreateFurniture(20)
void CreateFurniture(20) void tRrLM(); //Void Terrarium
Created 20 types of decor.
void CreateFurniture(30)
void CreateFurniture(30) void tRrLM(); //Void Terrarium
Created 30 types of decor.
void GetSick(3)
void GetSick(3) void tRrLM(); //Void Terrarium
Allowed the girl to contract 3 illnesses.
void GetSick(6)
void GetSick(6) void tRrLM(); //Void Terrarium
Allowed the girl to contract 6 illnesses.
void EnemyHunter(100)
void EnemyHunter(100) void tRrLM(); //Void Terrarium
Defeated 100 enemies.
void EatTheBug(5)
void EatTheBug(5) void tRrLM(); //Void Terrarium
Fed the girl 5 types of food.
void EatTheBug(all)
void EatTheBug(all) void tRrLM(); //Void Terrarium
Fed the girl every type of food.
void PushStartButton(10)
void PushStartButton(10) void tRrLM(); //Void Terrarium
Played with the girl 10 times via Pet Nanny.
void BeWithYou()
void BeWithYou() void tRrLM(); //Void Terrarium
Gazed upon the moon with the girl.
void HelloWorld!()
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void BoyMeetsGirl()
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void Cure()
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void WakeUp()
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void Completion()
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void EnemyHunter(1,***)
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void EnemyHunter(1000)
void EnemyHunter(1000) void tRrLM(); //Void Terrarium
Defeated 1,000 enemies.
void PresentForYou()
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void TheEnd()
void TheEnd() void tRrLM(); //Void Terrarium
Cleared the game.
void KillThemAll()
void KillThemAll() void tRrLM(); //Void Terrarium
Defeated every type of enemy.
void SkillUser(10)
void SkillUser(10) void tRrLM(); //Void Terrarium
Used 10 active skills.
void SkillUser(100)
void SkillUser(100) void tRrLM(); //Void Terrarium
Used 100 active skills.
void SkillUser(500)
void SkillUser(500) void tRrLM(); //Void Terrarium
Used 500 active skills.
void CheckLevel(10)
void CheckLevel(10) void tRrLM(); //Void Terrarium
Reached level 10.
void CheckLevel(30)
void CheckLevel(30) void tRrLM(); //Void Terrarium
Reached level 30.